DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


NullReferenceException: Object reference not set to an instance of an object
InputPromptUI.ControllerFocusedCallback (BaseController controller) (at <be47d1b3a1f141c5b07016958cd3559d>:0)
ActionDelegateOverride.Invoke[T] (ActionDelegate`1[T] actionDelegate, T arg) (at <be47d1b3a1f141c5b07016958cd3559d>:0)
UIFocusPiece.Focus (BaseController controller) (at <be47d1b3a1f141c5b07016958cd3559d>:0)
InitPromptControllerPieceOnEnable.OnEnable () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
UnityEngine.GameObject:SetActive(Boolean)
CheckControllerAssignation:OnEnable()
UnityEngine.GameObject:SetActive(Boolean)
EnableByLevelName:ToggleObjects()
EnableByLevelName:OnEnable()


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


NullReferenceException: Object reference not set to an instance of an object
InputPromptUI.ControllerFocusedCallback (BaseController controller) (at <be47d1b3a1f141c5b07016958cd3559d>:0)
ActionDelegateOverride.Invoke[T] (ActionDelegate`1[T] actionDelegate, T arg) (at <be47d1b3a1f141c5b07016958cd3559d>:0)
UIFocusPiece.Focus (BaseController controller) (at <be47d1b3a1f141c5b07016958cd3559d>:0)
InitPromptControllerPieceOnEnable.OnEnable () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
UnityEngine.GameObject:SetActive(Boolean)
EnableByLevelName:ToggleObjects()
EnableByLevelName:OnEnable()


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


INIT: loading game file...


INIT: Save game loaded...


LOADING NEW LEVEL: Transitioning to IntroScene


[FLOW] Game exists: True


INIT: Save game loaded...


FINISHED LOADING LEVEL


LOADING NEW LEVEL: Transitioning to TravelScene


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Passthroughs are NOT merged!


Passthroughs ARE now merged


NullReferenceException: Object reference not set to an instance of an object
SpiritHologram.Start () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


Updating Steam rich presence to #BOAT_STARTUP_PRESENCE_ID


FINISHED LOADING LEVEL


Passthroughs ARE now merged


LOADING NEW LEVEL: Transitioning to StartMenu


Passthroughs are NOT merged!


Passthroughs are NOT merged!


Updating Steam rich presence to #BOAT_STARTUP_PRESENCE_ID


FINISHED LOADING LEVEL


INIT: loading game file...


INIT: Save game loaded...


Found 0 old Ids and have updated them, out of potential 326 invalidated IDs


LOADING NEW LEVEL: Transitioning to IntroScene


[FLOW] Game exists: True


INIT: Save game loaded...


FINISHED LOADING LEVEL


LOADING NEW LEVEL: Transitioning to TravelScene


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Passthroughs are NOT merged!


Passthroughs ARE now merged


NullReferenceException: Object reference not set to an instance of an object
SpiritHologram.Start () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


Updating Steam rich presence to #BOAT_STARTUP_PRESENCE_ID


FINISHED LOADING LEVEL


The AnimationClip 'Padlock_Unlock' used by the Animation component 'EventIcon' must be marked as Legacy.


Default clip could not be found in attached animations list.


Starting navigation to (6.1, 6.4)


There are currently 1 boat stoppers


Passthroughs ARE now merged


LOADING NEW LEVEL: Transitioning to Dest_X_Shipyard


Passthroughs are NOT merged!


Passthroughs are NOT merged!


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Updating Steam rich presence to #BOAT_STARTUP_PRESENCE_ID


FINISHED LOADING LEVEL


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


LOADING NEW LEVEL: Transitioning to TravelScene


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Passthroughs are NOT merged!


Passthroughs ARE now merged


Updating Steam rich presence to #BOAT_STARTUP_PRESENCE_ID


FINISHED LOADING LEVEL


Passthroughs are NOT merged!


Passthroughs ARE now merged


Passthroughs ARE now merged


Passthroughs are NOT merged!


Passthroughs ARE now merged


Passthroughs ARE now merged


Passthroughs are NOT merged!


Loading scene for Scenes/Buildings/Building_TempHousing


Passthroughs ARE now merged


Passthroughs ARE now merged


Starting navigation to (8.2, 9.2)


There are currently 0 boat stoppers


Event Scenes/Events/Fireflies_Jellyfishes/Event_Jellyfish_Easy_1player has started


Event Scenes/Events/Fireflies_Jellyfishes/Event_Jellyfish_Easy_1player has ended


Passthroughs are NOT merged!


Loading scene for Scenes/Buildings/Stations/Station_Kitchen


Passthroughs ARE now merged


Passthroughs ARE now merged


ItemData must be instantiated using the ScriptableObject.CreateInstance method instead of new ItemData.


CookingProperties must be instantiated using the ScriptableObject.CreateInstance method instead of new CookingProperties.


Passthroughs are NOT merged!


Passthroughs ARE now merged


Passthroughs ARE now merged


Starting navigation to (5.0, 10.0)


There are currently 0 boat stoppers


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Passthroughs are NOT merged!


Passthroughs ARE now merged


Passthroughs ARE now merged


Starting navigation to (7.9, 13.0)


There are currently 0 boat stoppers


Passthroughs ARE now merged


LOADING NEW LEVEL: Transitioning to Dest_BR3_Forest03


Passthroughs are NOT merged!


Passthroughs are NOT merged!


Updating Steam rich presence to #BOAT_STARTUP_PRESENCE_ID


FINISHED LOADING LEVEL


LOADING NEW LEVEL: Transitioning to TravelScene


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Passthroughs are NOT merged!


Passthroughs ARE now merged


Updating Steam rich presence to #BOAT_STARTUP_PRESENCE_ID


FINISHED LOADING LEVEL


Passthroughs are NOT merged!


Loading scene for Scenes/Buildings/Stations/Station_Field


Passthroughs ARE now merged


Passthroughs ARE now merged


Starting navigation to (10.2, 14.3)


There are currently 0 boat stoppers


Passthroughs are NOT merged!


Passthroughs ARE now merged


Passthroughs ARE now merged


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Starting navigation to (6.1, 13.3)


There are currently 0 boat stoppers


Starting navigation to (3.9, 13.9)


There are currently 0 boat stoppers


Passthroughs ARE now merged


LOADING NEW LEVEL: Transitioning to Dest_B1_CanalCity


Passthroughs are NOT merged!


Passthroughs are NOT merged!


NullReferenceException: Object reference not set to an instance of an object
SpiritHologram.Start () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


Updating Steam rich presence to #BOAT_STARTUP_PRESENCE_ID


FINISHED LOADING LEVEL


LOADING NEW LEVEL: Transitioning to TravelScene


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Passthroughs are NOT merged!


Passthroughs ARE now merged


Updating Steam rich presence to #BOAT_STARTUP_PRESENCE_ID


FINISHED LOADING LEVEL


Passthroughs are NOT merged!


Passthroughs ARE now merged


Passthroughs ARE now merged


Starting navigation to (6.2, 16.0)


There are currently 0 boat stoppers


Achievement complete: ANY_SPIRIT_ECSTATIC


Event Scenes/Events/Fireflies_Jellyfishes/Event_Jellyfish_BigBubbles has started


Event Scenes/Events/Fireflies_Jellyfishes/Event_Jellyfish_BigBubbles has ended


Starting navigation to (5.9, 13.4)


There are currently 0 boat stoppers


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Starting navigation to (0.5, 11.7)


There are currently 0 boat stoppers


Event Scenes/Events/Rain/Event_HeavyRain has started


Event Scenes/Events/Storm/Event_Storm_Easy has started


Event Scenes/Events/Storm/Event_Storm_Easy has ended


Event Scenes/Events/Rain/Event_HeavyRain has ended


Passthroughs ARE now merged


LOADING NEW LEVEL: Transitioning to Dest_BR1_Forest01


Passthroughs are NOT merged!


Passthroughs are NOT merged!


NullReferenceException: Object reference not set to an instance of an object
SpiritHologram.Start () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


Updating Steam rich presence to #BOAT_STARTUP_PRESENCE_ID


FINISHED LOADING LEVEL


LOADING NEW LEVEL: Transitioning to TravelScene


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Passthroughs are NOT merged!


Passthroughs ARE now merged


Updating Steam rich presence to #BOAT_STARTUP_PRESENCE_ID


FINISHED LOADING LEVEL


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Starting navigation to (-2.7, 11.6)


There are currently 1 boat stoppers


Passthroughs are NOT merged!


Passthroughs ARE now merged


Passthroughs ARE now merged


Event Scenes/Events/Rain/Event_HeavyRain has started


Starting navigation to (3.9, 13.9)


There are currently 0 boat stoppers


Event Scenes/Events/Rain/Event_HeavyRain has ended


Event Scenes/Events/Rain/Event_HeavyRain has started


Event Scenes/Events/Storm/Event_Storm_Easy has started


Event Scenes/Events/Storm/Event_Storm_Easy has ended


Event Scenes/Events/Rain/Event_HeavyRain has ended


GameObject is already being activated or deactivated.


Passthroughs ARE now merged


LOADING NEW LEVEL: Transitioning to Dest_B1_CanalCity


Passthroughs are NOT merged!


Passthroughs are NOT merged!


NullReferenceException: Object reference not set to an instance of an object
SpiritHologram.Start () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


Updating Steam rich presence to #BOAT_STARTUP_PRESENCE_ID


FINISHED LOADING LEVEL


Purchased Fiber_Linen


CharacterInventory (MainInventory)


Purchased Fiber_Linen


Purchased Fiber_Linen


Purchased Fiber_Linen


Purchased Fiber_Linen


LOADING NEW LEVEL: Transitioning to TravelScene


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Passthroughs are NOT merged!


Passthroughs ARE now merged


Updating Steam rich presence to #BOAT_STARTUP_PRESENCE_ID


FINISHED LOADING LEVEL


Passthroughs are NOT merged!


Loading scene for Scenes/Buildings/Stations/Station_Garden


Loading scene for Scenes/Buildings/Stations/Station_Garden


Passthroughs ARE now merged


Passthroughs ARE now merged


Passthroughs are NOT merged!


Loading scene for Scenes/Buildings/Stations/Station_Garden


Loading scene for Scenes/Buildings/Building_Deer_Kami


Passthroughs ARE now merged


Passthroughs ARE now merged


Starting navigation to (10.2, 14.3)


There are currently 1 boat stoppers


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Starting navigation to (6.3, 16.1)


There are currently 0 boat stoppers


Event Scenes/Events/Fireflies_Jellyfishes/Event_Jellyfish_2PlayerSync has started


Event Scenes/Events/Fireflies_Jellyfishes/Event_Jellyfish_2PlayerSync has ended


Starting navigation to (5.0, 9.9)


There are currently 0 boat stoppers


Starting navigation to (6.1, 6.4)


There are currently 0 boat stoppers


Passthroughs are NOT merged!


Passthroughs ARE now merged


Passthroughs ARE now merged


Passthroughs are NOT merged!


Passthroughs ARE now merged


Passthroughs ARE now merged


Passthroughs are NOT merged!


Passthroughs ARE now merged


Passthroughs ARE now merged


Passthroughs are NOT merged!


Passthroughs ARE now merged


Passthroughs ARE now merged


Passthroughs are NOT merged!


Passthroughs ARE now merged


Passthroughs ARE now merged


Passthroughs ARE now merged


LOADING NEW LEVEL: Transitioning to Dest_X_Shipyard


Passthroughs are NOT merged!


Passthroughs are NOT merged!


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Updating Steam rich presence to #BOAT_STARTUP_PRESENCE_ID


FINISHED LOADING LEVEL


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


LOADING NEW LEVEL: Transitioning to TravelScene


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Passthroughs are NOT merged!


Passthroughs ARE now merged


Updating Steam rich presence to #BOAT_STARTUP_PRESENCE_ID


FINISHED LOADING LEVEL


Passthroughs are NOT merged!


Passthroughs ARE now merged


Passthroughs ARE now merged


Passthroughs are NOT merged!


Passthroughs ARE now merged


Passthroughs ARE now merged


Starting navigation to (9.8, 6.9)


There are currently 0 boat stoppers


Starting navigation to (9.8, 6.9)


There are currently 0 boat stoppers


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Starting navigation to (-2.2, 6.5)


There are currently 0 boat stoppers


Event Scenes/Events/Rain/Event_HeavyRain has started


GameObject is already being activated or deactivated.


GameObject is already being activated or deactivated.


Passthroughs are NOT merged!


Passthroughs ARE now merged


Passthroughs ARE now merged


Passthroughs are NOT merged!


Loading scene for Scenes/Buildings/Stations/Station_Loom


Loading scene for Scenes/Buildings/Stations/Station_Loom


Passthroughs ARE now merged


Passthroughs ARE now merged


Starting navigation to (-0.8, 7.5)


There are currently 0 boat stoppers


Coroutine 'DelayedDestroy' couldn't be started because the the game object 'WaterSplash(Clone)' is inactive!


Coroutine 'DelayedDestroy' couldn't be started because the the game object 'WaterSplash(Clone)' is inactive!


Coroutine 'DelayedDestroy' couldn't be started because the the game object 'WaterSplash(Clone)' is inactive!


Coroutine 'DelayedDestroy' couldn't be started because the the game object 'WaterSplash(Clone)' is inactive!


Coroutine 'DelayedDestroy' couldn't be started because the the game object 'WaterSplash(Clone)' is inactive!


Coroutine 'DelayedDestroy' couldn't be started because the the game object 'WaterSplash(Clone)' is inactive!


Coroutine 'DelayedDestroy' couldn't be started because the the game object 'WaterSplash(Clone)' is inactive!


Coroutine 'DelayedDestroy' couldn't be started because the the game object 'WaterSplash(Clone)' is inactive!


NullReferenceException
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName, System.Object value) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
FX_DragonSplashController.OnDestroy () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


NullReferenceException
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName, System.Object value) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
FX_DragonSplashController.OnDestroy () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


NullReferenceException
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName, System.Object value) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
FX_DragonSplashController.OnDestroy () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


NullReferenceException
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName, System.Object value) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
FX_DragonSplashController.OnDestroy () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


NullReferenceException
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName, System.Object value) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
FX_DragonSplashController.OnDestroy () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


NullReferenceException
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName, System.Object value) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
FX_DragonSplashController.OnDestroy () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


NullReferenceException
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName, System.Object value) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
FX_DragonSplashController.OnDestroy () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


NullReferenceException
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName, System.Object value) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
FX_DragonSplashController.OnDestroy () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


NullReferenceException
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName, System.Object value) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
FX_DragonSplashController.OnDestroy () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


NullReferenceException
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName, System.Object value) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
FX_DragonSplashController.OnDestroy () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


NullReferenceException
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName, System.Object value) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
FX_DragonSplashController.OnDestroy () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


NullReferenceException
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName, System.Object value) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
FX_DragonSplashController.OnDestroy () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


NullReferenceException
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName, System.Object value) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
FX_DragonSplashController.OnDestroy () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


NullReferenceException
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName, System.Object value) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
FX_DragonSplashController.OnDestroy () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


NullReferenceException
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName, System.Object value) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
FX_DragonSplashController.OnDestroy () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


NullReferenceException
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName, System.Object value) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
FX_DragonSplashController.OnDestroy () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


NullReferenceException
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName, System.Object value) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
FX_DragonSplashController.OnDestroy () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


NullReferenceException
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName, System.Object value) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
FX_DragonSplashController.OnDestroy () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


NullReferenceException
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName, System.Object value) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
FX_DragonSplashController.OnDestroy () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


NullReferenceException
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName, System.Object value) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
FX_DragonSplashController.OnDestroy () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


NullReferenceException
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName, System.Object value) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
FX_DragonSplashController.OnDestroy () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


NullReferenceException
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName, System.Object value) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
FX_DragonSplashController.OnDestroy () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


NullReferenceException
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName, System.Object value) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
FX_DragonSplashController.OnDestroy () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


NullReferenceException
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName, System.Object value) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
FX_DragonSplashController.OnDestroy () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


NullReferenceException
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName, System.Object value) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
FX_DragonSplashController.OnDestroy () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


NullReferenceException
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName, System.Object value) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
FX_DragonSplashController.OnDestroy () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


NullReferenceException
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName, System.Object value) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
FX_DragonSplashController.OnDestroy () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


NullReferenceException
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName, System.Object value) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
FX_DragonSplashController.OnDestroy () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


NullReferenceException
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName, System.Object value) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
FX_DragonSplashController.OnDestroy () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


NullReferenceException
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName, System.Object value) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
FX_DragonSplashController.OnDestroy () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


NullReferenceException
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName, System.Object value) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
UnityEngine.MonoBehaviour.StartCoroutine (System.String methodName) (at <c5a41139b01b40a09f2ec8dd4a1062f7>:0)
FX_DragonSplashController.OnDestroy () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


Passthroughs ARE now merged


LOADING NEW LEVEL: Transitioning to Dest_BR2_Forest02


Passthroughs are NOT merged!


Passthroughs are NOT merged!


Updating Steam rich presence to #BOAT_STARTUP_PRESENCE_ID


FINISHED LOADING LEVEL


LOADING NEW LEVEL: Transitioning to TravelScene


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Passthroughs are NOT merged!


Passthroughs ARE now merged


Updating Steam rich presence to #BOAT_STARTUP_PRESENCE_ID


FINISHED LOADING LEVEL


Starting navigation to (-6.5, 5.5)


There are currently 0 boat stoppers


Event Scenes/Events/Storm/Event_Storm_Easy-Medium has started


Event Scenes/Events/Storm/Event_Storm_Easy-Medium has ended


NullReferenceException: Object reference not set to an instance of an object
BitingPhaseState.OnStateEnter (UnityEngine.Animator animator, UnityEngine.AnimatorStateInfo animatorStateInfo, System.Int32 layerIndex) (at <be47d1b3a1f141c5b07016958cd3559d>:0)


Event Scenes/Events/Rain/Event_HeavyRain has ended


Passthroughs ARE now merged


LOADING NEW LEVEL: Transitioning to Dest_AR1_Field01


Passthroughs are NOT merged!


Passthroughs are NOT merged!


Updating Steam rich presence to #BOAT_STARTUP_PRESENCE_ID


FINISHED LOADING LEVEL


Achievement complete: GAVE_TOUR_GUIDE_TIP


LOADING NEW LEVEL: Transitioning to TravelScene


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Passthroughs are NOT merged!


Passthroughs ARE now merged


Updating Steam rich presence to #BOAT_STARTUP_PRESENCE_ID


FINISHED LOADING LEVEL


Starting navigation to (-5.6, 3.8)


There are currently 0 boat stoppers


NullReferenceException: Object reference not set to an instance of an object
PlaySoundOnEnable.OnEnable () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
UnityEngine.GameObject:SetActive(Boolean)
ToggleOnTriggerEnter:OnTriggerEnter2D(Collider2D)


NullReferenceException: Object reference not set to an instance of an object
PlaySoundOnEnable.OnEnable () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
UnityEngine.GameObject:SetActive(Boolean)
ToggleObjectLoop:ActivateObject()
ToggleObjectLoop:StartTimer(Boolean, Boolean)
ToggleObjectLoop:OnEnable()
UnityEngine.GameObject:SetActive(Boolean)
ToggleOnTriggerEnter:OnTriggerEnter2D(Collider2D)


NullReferenceException: Object reference not set to an instance of an object
PlaySoundOnEnable.OnEnable () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
UnityEngine.GameObject:SetActive(Boolean)
ToggleObjectLoop:ActivateObject()
ToggleObjectLoop:StartTimer(Boolean, Boolean)
ToggleObjectLoop:RepeatTimer()


NullReferenceException: Object reference not set to an instance of an object
PlaySoundOnEnable.OnEnable () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
UnityEngine.GameObject:SetActive(Boolean)
ToggleObjectLoop:ActivateObject()
ToggleObjectLoop:StartTimer(Boolean, Boolean)
ToggleObjectLoop:RepeatTimer()


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


NullReferenceException: Object reference not set to an instance of an object
PlaySoundOnEnable.OnEnable () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
UnityEngine.GameObject:SetActive(Boolean)
<Explode>d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Starting navigation to (-7.0, 3.1)


There are currently 0 boat stoppers


Passthroughs are NOT merged!


Passthroughs ARE now merged


Passthroughs ARE now merged


Passthroughs are NOT merged!


Loading scene for Scenes/Buildings/Stations/Station_Loom


Loading scene for Scenes/Buildings/Stations/Station_Loom


Passthroughs ARE now merged


Passthroughs ARE now merged


GameObject is already being activated or deactivated.


GameObject is already being activated or deactivated.


Starting navigation to (-0.1, -1.8)


There are currently 1 boat stoppers


GameObject is already being activated or deactivated.


GameObject is already being activated or deactivated.


Starting navigation to (-7.1, 3.1)


There are currently 1 boat stoppers


Passthroughs are NOT merged!


Loading scene for Scenes/Buildings/Stations/Station_Loom


Passthroughs ARE now merged


Passthroughs ARE now merged


Starting navigation to (-6.5, 1.6)


There are currently 0 boat stoppers


Passthroughs are NOT merged!


Passthroughs ARE now merged


Passthroughs ARE now merged


Passthroughs ARE now merged


LOADING NEW LEVEL: Transitioning to Dest_AR3_Field03


Passthroughs are NOT merged!


Passthroughs are NOT merged!


Updating Steam rich presence to #BOAT_STARTUP_PRESENCE_ID


FINISHED LOADING LEVEL


LOADING NEW LEVEL: Transitioning to TravelScene


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Passthroughs are NOT merged!


Passthroughs ARE now merged


Updating Steam rich presence to #BOAT_STARTUP_PRESENCE_ID


FINISHED LOADING LEVEL


Starting navigation to (-8.3, 2.3)


There are currently 0 boat stoppers


NullReferenceException: Object reference not set to an instance of an object
PlaySoundOnEnable.OnEnable () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
UnityEngine.GameObject:SetActive(Boolean)
ToggleOnTriggerEnter:OnTriggerEnter2D(Collider2D)


NullReferenceException: Object reference not set to an instance of an object
PlaySoundOnEnable.OnEnable () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
UnityEngine.GameObject:SetActive(Boolean)
ToggleObjectLoop:ActivateObject()
ToggleObjectLoop:StartTimer(Boolean, Boolean)
ToggleObjectLoop:OnEnable()
UnityEngine.GameObject:SetActive(Boolean)
ToggleOnTriggerEnter:OnTriggerEnter2D(Collider2D)


NullReferenceException: Object reference not set to an instance of an object
PlaySoundOnEnable.OnEnable () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
UnityEngine.GameObject:SetActive(Boolean)
ToggleObjectLoop:ActivateObject()
ToggleObjectLoop:StartTimer(Boolean, Boolean)
ToggleObjectLoop:RepeatTimer()


NullReferenceException: Object reference not set to an instance of an object
PlaySoundOnEnable.OnEnable () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
UnityEngine.GameObject:SetActive(Boolean)
ToggleObjectLoop:ActivateObject()
ToggleObjectLoop:StartTimer(Boolean, Boolean)
ToggleObjectLoop:RepeatTimer()


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


NullReferenceException: Object reference not set to an instance of an object
PlaySoundOnEnable.OnEnable () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
UnityEngine.GameObject:SetActive(Boolean)
<Explode>d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Starting navigation to (-9.9, 3.4)


There are currently 0 boat stoppers


Passthroughs are NOT merged!


Loading scene for Scenes/Buildings/Stations/Station_Loom


Passthroughs ARE now merged


Passthroughs ARE now merged


Passthroughs are NOT merged!


Loading scene for Scenes/Buildings/Stations/Station_Loom


Passthroughs ARE now merged


Passthroughs ARE now merged


Passthroughs ARE now merged


LOADING NEW LEVEL: Transitioning to Dest_A2_SideB


Passthroughs are NOT merged!


Passthroughs are NOT merged!


NullReferenceException: Object reference not set to an instance of an object
SpiritHologram.Start () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


Updating Steam rich presence to #BOAT_STARTUP_PRESENCE_ID


FINISHED LOADING LEVEL


The AnimationClip 'Padlock_Unlock' used by the Animation component 'EventIcon' must be marked as Legacy.


Default clip could not be found in attached animations list.


LOADING NEW LEVEL: Transitioning to TravelScene


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Passthroughs are NOT merged!


Passthroughs ARE now merged


Updating Steam rich presence to #BOAT_STARTUP_PRESENCE_ID


FINISHED LOADING LEVEL


Starting navigation to (-8.2, 4.8)


There are currently 0 boat stoppers


Event Scenes/Events/Event_FallingStarsAtmosphere has started


NullReferenceException: Object reference not set to an instance of an object
PlaySoundOnEnable.OnEnable () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
UnityEngine.GameObject:SetActive(Boolean)
ToggleOnTriggerEnter:OnTriggerEnter2D(Collider2D)


NullReferenceException: Object reference not set to an instance of an object
PlaySoundOnEnable.OnEnable () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
UnityEngine.GameObject:SetActive(Boolean)
ToggleObjectLoop:ActivateObject()
ToggleObjectLoop:StartTimer(Boolean, Boolean)
ToggleObjectLoop:OnEnable()
UnityEngine.GameObject:SetActive(Boolean)
ToggleOnTriggerEnter:OnTriggerEnter2D(Collider2D)


NullReferenceException: Object reference not set to an instance of an object
PlaySoundOnEnable.OnEnable () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
UnityEngine.GameObject:SetActive(Boolean)
ToggleObjectLoop:ActivateObject()
ToggleObjectLoop:StartTimer(Boolean, Boolean)
ToggleObjectLoop:RepeatTimer()


NullReferenceException: Object reference not set to an instance of an object
PlaySoundOnEnable.OnEnable () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
UnityEngine.GameObject:SetActive(Boolean)
ToggleObjectLoop:ActivateObject()
ToggleObjectLoop:StartTimer(Boolean, Boolean)
ToggleObjectLoop:RepeatTimer()


NullReferenceException: Object reference not set to an instance of an object
PlaySoundOnEnable.OnEnable () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
UnityEngine.GameObject:SetActive(Boolean)
<Explode>d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)


Starting navigation to (-5.6, 3.8)


There are currently 0 boat stoppers


Event Scenes/Events/Event_FallingStarsAtmosphere has ended


NullReferenceException: Object reference not set to an instance of an object
PlaySoundOnEnable.OnEnable () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
UnityEngine.GameObject:SetActive(Boolean)
ToggleOnTriggerEnter:OnTriggerEnter2D(Collider2D)


NullReferenceException: Object reference not set to an instance of an object
PlaySoundOnEnable.OnEnable () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
UnityEngine.GameObject:SetActive(Boolean)
ToggleObjectLoop:ActivateObject()
ToggleObjectLoop:StartTimer(Boolean, Boolean)
ToggleObjectLoop:OnEnable()
UnityEngine.GameObject:SetActive(Boolean)
ToggleOnTriggerEnter:OnTriggerEnter2D(Collider2D)


NullReferenceException: Object reference not set to an instance of an object
PlaySoundOnEnable.OnEnable () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
UnityEngine.GameObject:SetActive(Boolean)
ToggleObjectLoop:ActivateObject()
ToggleObjectLoop:StartTimer(Boolean, Boolean)
ToggleObjectLoop:RepeatTimer()


NullReferenceException: Object reference not set to an instance of an object
PlaySoundOnEnable.OnEnable () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
UnityEngine.GameObject:SetActive(Boolean)
ToggleObjectLoop:ActivateObject()
ToggleObjectLoop:StartTimer(Boolean, Boolean)
ToggleObjectLoop:RepeatTimer()


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


NullReferenceException: Object reference not set to an instance of an object
PlaySoundOnEnable.OnEnable () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
UnityEngine.GameObject:SetActive(Boolean)
<Explode>d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Starting navigation to (-6.5, 5.5)


There are currently 0 boat stoppers


Passthroughs ARE now merged


LOADING NEW LEVEL: Transitioning to Dest_AR1_Field01


Passthroughs are NOT merged!


Passthroughs are NOT merged!


Updating Steam rich presence to #BOAT_STARTUP_PRESENCE_ID


FINISHED LOADING LEVEL


LOADING NEW LEVEL: Transitioning to TravelScene


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Passthroughs are NOT merged!


Passthroughs ARE now merged


SerializationID is blank or null. Data will not be saved.


Updating Steam rich presence to #BOAT_STARTUP_PRESENCE_ID


FINISHED LOADING LEVEL


Starting navigation to (-9.9, 3.4)


There are currently 0 boat stoppers


Passthroughs ARE now merged


LOADING NEW LEVEL: Transitioning to Dest_A2_SideB


Passthroughs are NOT merged!


Passthroughs are NOT merged!


SerializationID is blank or null. Data will not be saved.


SerializationID is blank or null. Data will not be saved.


NullReferenceException: Object reference not set to an instance of an object
SpiritHologram.Start () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


Updating Steam rich presence to #BOAT_STARTUP_PRESENCE_ID


FINISHED LOADING LEVEL


LOADING NEW LEVEL: Transitioning to TravelScene


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Passthroughs are NOT merged!


Passthroughs ARE now merged


Updating Steam rich presence to #BOAT_STARTUP_PRESENCE_ID


FINISHED LOADING LEVEL


Starting navigation to (-11.7, 2.1)


There are currently 0 boat stoppers


Event Scenes/Events/Event_FallingStarsAtmosphere has started


Event Scenes/Events/Event_Snails has started


Event Scenes/Events/Event_Snails has ended


Starting navigation to (-13.8, 2.8)


There are currently 0 boat stoppers


Event Scenes/Events/Event_FallingStarsAtmosphere has ended


Passthroughs ARE now merged


LOADING NEW LEVEL: Transitioning to Dest_A3_Mine


Passthroughs are NOT merged!


Passthroughs are NOT merged!


Updating Steam rich presence to #BOAT_STARTUP_PRESENCE_ID


FINISHED LOADING LEVEL


LOADING NEW LEVEL: Transitioning to TravelScene


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Passthroughs are NOT merged!


Passthroughs ARE now merged


Updating Steam rich presence to #BOAT_STARTUP_PRESENCE_ID


FINISHED LOADING LEVEL


Passthroughs are NOT merged!


Loading scene for Scenes/Buildings/Stations/Station_Loom


Passthroughs ARE now merged


Passthroughs ARE now merged


Starting navigation to (-14.5, 4.7)


There are currently 0 boat stoppers


Event Scenes/Events/Event_FallingStarsAtmosphere has started


Event Scenes/Events/Event_Snails has started


Event Scenes/Events/Event_Snails has ended


Starting navigation to (-16.2, 5.1)


There are currently 0 boat stoppers


GameObject is already being activated or deactivated.


Event Scenes/Events/Event_FallingStarsAtmosphere has ended


Starting navigation to (7.7, 5.1)


There are currently 1 boat stoppers


Starting navigation to (6.1, 6.4)


There are currently 0 boat stoppers


Passthroughs ARE now merged


LOADING NEW LEVEL: Transitioning to Dest_X_Shipyard


Passthroughs are NOT merged!


Passthroughs are NOT merged!


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Updating Steam rich presence to #BOAT_STARTUP_PRESENCE_ID


FINISHED LOADING LEVEL


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


LOADING NEW LEVEL: Transitioning to TravelScene


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Passthroughs are NOT merged!


Passthroughs ARE now merged


Updating Steam rich presence to #BOAT_LARGE_PRESENCE_ID


FINISHED LOADING LEVEL


Passthroughs are NOT merged!


Loading scene for Scenes/Buildings/Stations/Station_Loom


Passthroughs ARE now merged


Passthroughs ARE now merged


Coroutine couldn't be started because the the game object 'InFrontOfProjector-Frog' is inactive!


Passthroughs are NOT merged!


Passthroughs ARE now merged


Passthroughs ARE now merged


Passthroughs are NOT merged!


Loading scene for Scenes/Buildings/Stations/Station_Sawmill


Passthroughs ARE now merged


Passthroughs ARE now merged


Passthroughs are NOT merged!


Passthroughs ARE now merged


Passthroughs ARE now merged


Passthroughs are NOT merged!


Passthroughs ARE now merged


Passthroughs ARE now merged


Passthroughs are NOT merged!


Loading scene for Scenes/Buildings/Building_Snake_Kami


Passthroughs ARE now merged


Passthroughs ARE now merged


Passthroughs are NOT merged!


Passthroughs ARE now merged


Passthroughs ARE now merged


Passthroughs are NOT merged!


Loading scene for Scenes/Buildings/Stations/Station_Smelter


Loading scene for Scenes/Buildings/Stations/Station_Smelter


Passthroughs ARE now merged


Passthroughs ARE now merged


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Passthroughs ARE now merged


LOADING NEW LEVEL: Transitioning to Dest_X_Shipyard


Passthroughs are NOT merged!


Passthroughs are NOT merged!


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Updating Steam rich presence to #BOAT_LARGE_PRESENCE_ID


FINISHED LOADING LEVEL


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


LOADING NEW LEVEL: Transitioning to TravelScene


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Passthroughs are NOT merged!


Passthroughs ARE now merged


Updating Steam rich presence to #BOAT_HUGE_PRESENCE_ID


FINISHED LOADING LEVEL


Passthroughs are NOT merged!


Loading scene for Scenes/Buildings/Stations/Station_Smelter


Passthroughs ARE now merged


Passthroughs ARE now merged


Passthroughs are NOT merged!


Passthroughs ARE now merged


Passthroughs ARE now merged


Passthroughs are NOT merged!


Loading scene for Scenes/Buildings/Stations/Station_Smelter


Passthroughs ARE now merged


Passthroughs ARE now merged


Passthroughs are NOT merged!


Passthroughs ARE now merged


Passthroughs ARE now merged


Passthroughs are NOT merged!


Passthroughs ARE now merged


Passthroughs ARE now merged


Passthroughs are NOT merged!


Passthroughs ARE now merged


Passthroughs ARE now merged


Passthroughs are NOT merged!


Passthroughs ARE now merged


Passthroughs ARE now merged


Passthroughs are NOT merged!


Passthroughs ARE now merged


Passthroughs ARE now merged


Passthroughs are NOT merged!


Passthroughs ARE now merged


Passthroughs ARE now merged


Passthroughs are NOT merged!


Passthroughs ARE now merged


Passthroughs ARE now merged


Passthroughs are NOT merged!


Passthroughs ARE now merged


Passthroughs ARE now merged


Passthroughs are NOT merged!


Passthroughs ARE now merged


Passthroughs ARE now merged


Passthroughs are NOT merged!


Passthroughs ARE now merged


Passthroughs ARE now merged


Passthroughs are NOT merged!


Loading scene for Scenes/Buildings/Building_Hedgehog_Kami


Passthroughs ARE now merged


Passthroughs ARE now merged


Passthroughs are NOT merged!


Passthroughs ARE now merged


Passthroughs ARE now merged


Passthroughs are NOT merged!


Loading scene for Scenes/Buildings/Building_Hedgehog_Kami


Passthroughs ARE now merged


Passthroughs ARE now merged


Starting navigation to (7.7, 5.1)


There are currently 0 boat stoppers


GameObject is already being activated or deactivated.


Starting navigation to (-7.1, 3.1)


There are currently 1 boat stoppers


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Starting navigation to (-8.5, 2.3)


There are currently 0 boat stoppers


NullReferenceException: Object reference not set to an instance of an object
PlaySoundOnEnable.OnEnable () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
UnityEngine.GameObject:SetActive(Boolean)
ToggleOnTriggerEnter:OnTriggerEnter2D(Collider2D)


NullReferenceException: Object reference not set to an instance of an object
PlaySoundOnEnable.OnEnable () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
UnityEngine.GameObject:SetActive(Boolean)
ToggleObjectLoop:ActivateObject()
ToggleObjectLoop:StartTimer(Boolean, Boolean)
ToggleObjectLoop:OnEnable()
UnityEngine.GameObject:SetActive(Boolean)
ToggleOnTriggerEnter:OnTriggerEnter2D(Collider2D)


NullReferenceException: Object reference not set to an instance of an object
PlaySoundOnEnable.OnEnable () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
UnityEngine.GameObject:SetActive(Boolean)
ToggleObjectLoop:ActivateObject()
ToggleObjectLoop:StartTimer(Boolean, Boolean)
ToggleObjectLoop:RepeatTimer()


NullReferenceException: Object reference not set to an instance of an object
PlaySoundOnEnable.OnEnable () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
UnityEngine.GameObject:SetActive(Boolean)
ToggleObjectLoop:ActivateObject()
ToggleObjectLoop:StartTimer(Boolean, Boolean)
ToggleObjectLoop:RepeatTimer()


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


NullReferenceException: Object reference not set to an instance of an object
PlaySoundOnEnable.OnEnable () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
UnityEngine.GameObject:SetActive(Boolean)
<Explode>d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Starting navigation to (-9.9, 3.4)


There are currently 0 boat stoppers


Passthroughs ARE now merged


LOADING NEW LEVEL: Transitioning to Dest_A2_SideB


Passthroughs are NOT merged!


Passthroughs are NOT merged!


SerializationID is blank or null. Data will not be saved.


SerializationID is blank or null. Data will not be saved.


NullReferenceException: Object reference not set to an instance of an object
SpiritHologram.Start () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


Updating Steam rich presence to #BOAT_HUGE_PRESENCE_ID


FINISHED LOADING LEVEL


The AnimationClip 'Padlock_Unlock' used by the Animation component 'EventIcon' must be marked as Legacy.


Default clip could not be found in attached animations list.


LOADING NEW LEVEL: Transitioning to TravelScene


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Passthroughs are NOT merged!


Passthroughs ARE now merged


SerializationID is blank or null. Data will not be saved.


Updating Steam rich presence to #BOAT_HUGE_PRESENCE_ID


FINISHED LOADING LEVEL


Coroutine couldn't be started because the the game object 'Right' is inactive!


Passthroughs are NOT merged!


Passthroughs ARE now merged


Passthroughs ARE now merged


Passthroughs are NOT merged!


Passthroughs ARE now merged


Passthroughs ARE now merged


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Passthroughs ARE now merged


LOADING NEW LEVEL: Transitioning to Dest_A2_SideB


Passthroughs are NOT merged!


Passthroughs are NOT merged!


SerializationID is blank or null. Data will not be saved.


Updating Steam rich presence to #BOAT_HUGE_PRESENCE_ID


FINISHED LOADING LEVEL


The AnimationClip 'Padlock_Unlock' used by the Animation component 'EventIcon' must be marked as Legacy.


Default clip could not be found in attached animations list.


LOADING NEW LEVEL: Transitioning to TravelScene


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Passthroughs are NOT merged!


Passthroughs ARE now merged


SerializationID is blank or null. Data will not be saved.


Updating Steam rich presence to #BOAT_HUGE_PRESENCE_ID


FINISHED LOADING LEVEL


Passthroughs ARE now merged


LOADING NEW LEVEL: Transitioning to StartMenu


Releasing render texture that is set to be RenderTexture.active!


Passthroughs are NOT merged!


Passthroughs are NOT merged!


Updating Steam rich presence to #BOAT_HUGE_PRESENCE_ID


FINISHED LOADING LEVEL


INIT: loading game file...


INIT: Save game loaded...


Found 0 old Ids and have updated them, out of potential 326 invalidated IDs


LOADING NEW LEVEL: Transitioning to TravelScene


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Passthroughs are NOT merged!


Passthroughs ARE now merged


SerializationID is blank or null. Data will not be saved.


Updating Steam rich presence to #BOAT_HUGE_PRESENCE_ID


FINISHED LOADING LEVEL


Passthroughs are NOT merged!


Passthroughs ARE now merged


Passthroughs ARE now merged


Passthroughs ARE now merged


LOADING NEW LEVEL: Transitioning to StartMenu


Passthroughs are NOT merged!


Passthroughs are NOT merged!


Updating Steam rich presence to #BOAT_HUGE_PRESENCE_ID


FINISHED LOADING LEVEL


Attempted to quit game


NullReferenceException: Object reference not set to an instance of an object
CollectionsManager.OnDisable () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


Tried to Initialize the SteamAPI twice in one session!


NullReferenceException: Object reference not set to an instance of an object
ControllersManager.OnDestroy () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


NullReferenceException: Object reference not set to an instance of an object
MainInventoryQuest.TerminateInternal () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
BaseQuest.Terminate (System.Boolean saveProgress) (at <be47d1b3a1f141c5b07016958cd3559d>:0)
QuestManager.OnDestroy () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


Releasing render texture that is set to be RenderTexture.active!


Found 0 old Ids and have updated them, out of potential 326 invalidated IDs


DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


NullReferenceException: Object reference not set to an instance of an object
InputPromptUI.ControllerFocusedCallback (BaseController controller) (at <be47d1b3a1f141c5b07016958cd3559d>:0)
ActionDelegateOverride.Invoke[T] (ActionDelegate`1[T] actionDelegate, T arg) (at <be47d1b3a1f141c5b07016958cd3559d>:0)
UIFocusPiece.Focus (BaseController controller) (at <be47d1b3a1f141c5b07016958cd3559d>:0)
InitPromptControllerPieceOnEnable.OnEnable () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
UnityEngine.GameObject:SetActive(Boolean)
CheckControllerAssignation:OnEnable()
UnityEngine.GameObject:SetActive(Boolean)
EnableByLevelName:ToggleObjects()
EnableByLevelName:OnEnable()


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


NullReferenceException: Object reference not set to an instance of an object
InputPromptUI.ControllerFocusedCallback (BaseController controller) (at <be47d1b3a1f141c5b07016958cd3559d>:0)
ActionDelegateOverride.Invoke[T] (ActionDelegate`1[T] actionDelegate, T arg) (at <be47d1b3a1f141c5b07016958cd3559d>:0)
UIFocusPiece.Focus (BaseController controller) (at <be47d1b3a1f141c5b07016958cd3559d>:0)
InitPromptControllerPieceOnEnable.OnEnable () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
UnityEngine.GameObject:SetActive(Boolean)
EnableByLevelName:ToggleObjects()
EnableByLevelName:OnEnable()


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


INIT: loading game file...


INIT: Save game loaded...


Found 0 old Ids and have updated them, out of potential 326 invalidated IDs


LOADING NEW LEVEL: Transitioning to TravelScene


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Passthroughs are NOT merged!


Passthroughs ARE now merged


SerializationID is blank or null. Data will not be saved.


Updating Steam rich presence to #BOAT_HUGE_PRESENCE_ID


FINISHED LOADING LEVEL


ItemData must be instantiated using the ScriptableObject.CreateInstance method instead of new ItemData.


CookingProperties must be instantiated using the ScriptableObject.CreateInstance method instead of new CookingProperties.


NullReferenceException
MovingPlatform.OnDisable () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


NullReferenceException: Object reference not set to an instance of an object
PlayerInput.EnableAllPlayersInput (CategoryType type) (at <be47d1b3a1f141c5b07016958cd3559d>:0)
SleepInteraction.OnDisable () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


Tried to Initialize the SteamAPI twice in one session!


NullReferenceException: Object reference not set to an instance of an object
ControllersManager.OnDestroy () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


Releasing render texture that is set to be RenderTexture.active!


NullReferenceException: Object reference not set to an instance of an object
GameUtil.get_MusicManager () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
SetDefaultMusicLoop.OnDisable () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


NullReferenceException: Object reference not set to an instance of an object
GameUtil.get_MusicManager () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
SetDefaultMusicLoop.OnDisable () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


NullReferenceException: Object reference not set to an instance of an object
GameUtil.get_MusicManager () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
SetDefaultMusicLoop.OnDisable () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


NullReferenceException: Object reference not set to an instance of an object
GameUtil.get_MusicManager () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
SetDefaultMusicLoop.OnDisable () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


NullReferenceException
CameraController.AddDecayingCameraBound (CameraBounds cameraBound) (at <be47d1b3a1f141c5b07016958cd3559d>:0)
CameraController.RemoveFollowObject (CameraBounds cameraBounds) (at <be47d1b3a1f141c5b07016958cd3559d>:0)
CameraBounds.OnDisable () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
PlayerSyncCameraBounds.OnDisable () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


NullReferenceException: Object reference not set to an instance of an object
GameUtil.get_CurrencyManager () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
MainInventoryQuest.EvaluateQuest () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
QuestManager.OnQuestProgressChanged (BaseQuest quest) (at <be47d1b3a1f141c5b07016958cd3559d>:0)
ActionDelegateOverride.Invoke[T] (ActionDelegate`1[T] actionDelegate, T arg) (at <be47d1b3a1f141c5b07016958cd3559d>:0)
BaseQuest.NotifyQuestProgressChanged () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
MainInventoryQuest.OnInventoryChanged () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
ActionDelegateOverride.Invoke (ActionDelegate`1[T] actionDelegate) (at <be47d1b3a1f141c5b07016958cd3559d>:0)
Inventory.OnDisable () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


Passthroughs are NOT merged!


Passthroughs are NOT merged!


Found 0 old Ids and have updated them, out of potential 326 invalidated IDs


DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


NullReferenceException: Object reference not set to an instance of an object
InputPromptUI.ControllerFocusedCallback (BaseController controller) (at <be47d1b3a1f141c5b07016958cd3559d>:0)
ActionDelegateOverride.Invoke[T] (ActionDelegate`1[T] actionDelegate, T arg) (at <be47d1b3a1f141c5b07016958cd3559d>:0)
UIFocusPiece.Focus (BaseController controller) (at <be47d1b3a1f141c5b07016958cd3559d>:0)
InitPromptControllerPieceOnEnable.OnEnable () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
UnityEngine.GameObject:SetActive(Boolean)
CheckControllerAssignation:OnEnable()
UnityEngine.GameObject:SetActive(Boolean)
EnableByLevelName:ToggleObjects()
EnableByLevelName:OnEnable()


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


NullReferenceException: Object reference not set to an instance of an object
InputPromptUI.ControllerFocusedCallback (BaseController controller) (at <be47d1b3a1f141c5b07016958cd3559d>:0)
ActionDelegateOverride.Invoke[T] (ActionDelegate`1[T] actionDelegate, T arg) (at <be47d1b3a1f141c5b07016958cd3559d>:0)
UIFocusPiece.Focus (BaseController controller) (at <be47d1b3a1f141c5b07016958cd3559d>:0)
InitPromptControllerPieceOnEnable.OnEnable () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
UnityEngine.GameObject:SetActive(Boolean)
EnableByLevelName:ToggleObjects()
EnableByLevelName:OnEnable()


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


INIT: loading game file...


INIT: Save game loaded...


Found 0 old Ids and have updated them, out of potential 326 invalidated IDs


LOADING NEW LEVEL: Transitioning to TravelScene


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Passthroughs are NOT merged!


Passthroughs ARE now merged


SerializationID is blank or null. Data will not be saved.


Updating Steam rich presence to #BOAT_HUGE_PRESENCE_ID


FINISHED LOADING LEVEL


Starting navigation to (-14.9, 6.7)


There are currently 0 boat stoppers


Passthroughs are NOT merged!


Passthroughs ARE now merged


Passthroughs ARE now merged


Passthroughs are NOT merged!


Passthroughs ARE now merged


Passthroughs ARE now merged


Passthroughs are NOT merged!


Passthroughs ARE now merged


Passthroughs ARE now merged


Passthroughs are NOT merged!


Event Scenes/Events/Event_FallingStarsAtmosphere has started


Passthroughs ARE now merged


Passthroughs ARE now merged


Passthroughs are NOT merged!


Passthroughs ARE now merged


Passthroughs ARE now merged


Passthroughs are NOT merged!


Passthroughs ARE now merged


Passthroughs ARE now merged


Passthroughs are NOT merged!


Passthroughs ARE now merged


Passthroughs ARE now merged


Event Scenes/Events/Event_FallingStarsAtmosphere has ended


Passthroughs ARE now merged


LOADING NEW LEVEL: Transitioning to Dest_A1_SideA


Passthroughs are NOT merged!


Passthroughs are NOT merged!


NullReferenceException: Object reference not set to an instance of an object
SpiritHologram.Start () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


Updating Steam rich presence to #BOAT_HUGE_PRESENCE_ID


FINISHED LOADING LEVEL


Purchased Fiber_Linen


Purchased Log_Oak


Purchased Fiber_Linen


The AnimationClip 'Padlock_Unlock' used by the Animation component 'EventIcon' must be marked as Legacy.


Default clip could not be found in attached animations list.


Purchased Fiber_Linen


Purchased Thread_Linen


Purchased Fiber_Linen


CharacterInventory (MainInventory)


LOADING NEW LEVEL: Transitioning to TravelScene


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Passthroughs are NOT merged!


Passthroughs ARE now merged


SerializationID is blank or null. Data will not be saved.


Updating Steam rich presence to #BOAT_HUGE_PRESENCE_ID


FINISHED LOADING LEVEL


ItemData must be instantiated using the ScriptableObject.CreateInstance method instead of new ItemData.


CookingProperties must be instantiated using the ScriptableObject.CreateInstance method instead of new CookingProperties.


Passthroughs ARE now merged


LOADING NEW LEVEL: Transitioning to StartMenu


Releasing render texture that is set to be RenderTexture.active!


Passthroughs are NOT merged!


Passthroughs are NOT merged!


Updating Steam rich presence to #BOAT_HUGE_PRESENCE_ID


FINISHED LOADING LEVEL


Attempted to quit game


Tried to Initialize the SteamAPI twice in one session!


Releasing render texture that is set to be RenderTexture.active!


NullReferenceException: Object reference not set to an instance of an object
GameUtil.get_MusicManager () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
SetDefaultMusicLoop.OnDisable () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


NullReferenceException: Object reference not set to an instance of an object
GameUtil.get_CurrencyManager () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
MainInventoryQuest.EvaluateQuest () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
QuestManager.OnQuestProgressChanged (BaseQuest quest) (at <be47d1b3a1f141c5b07016958cd3559d>:0)
ActionDelegateOverride.Invoke[T] (ActionDelegate`1[T] actionDelegate, T arg) (at <be47d1b3a1f141c5b07016958cd3559d>:0)
BaseQuest.NotifyQuestProgressChanged () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
MainInventoryQuest.OnInventoryChanged () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
ActionDelegateOverride.Invoke (ActionDelegate`1[T] actionDelegate) (at <be47d1b3a1f141c5b07016958cd3559d>:0)
Inventory.OnDisable () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


NullReferenceException
CameraController.AddDecayingCameraBound (CameraBounds cameraBound) (at <be47d1b3a1f141c5b07016958cd3559d>:0)
CameraController.RemoveFollowObject (CameraBounds cameraBounds) (at <be47d1b3a1f141c5b07016958cd3559d>:0)
CameraBounds.OnDisable () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


Found 0 old Ids and have updated them, out of potential 326 invalidated IDs


DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


NullReferenceException: Object reference not set to an instance of an object
InputPromptUI.ControllerFocusedCallback (BaseController controller) (at <be47d1b3a1f141c5b07016958cd3559d>:0)
ActionDelegateOverride.Invoke[T] (ActionDelegate`1[T] actionDelegate, T arg) (at <be47d1b3a1f141c5b07016958cd3559d>:0)
UIFocusPiece.Focus (BaseController controller) (at <be47d1b3a1f141c5b07016958cd3559d>:0)
InitPromptControllerPieceOnEnable.OnEnable () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
UnityEngine.GameObject:SetActive(Boolean)
CheckControllerAssignation:OnEnable()
UnityEngine.GameObject:SetActive(Boolean)
EnableByLevelName:ToggleObjects()
EnableByLevelName:OnEnable()


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


NullReferenceException: Object reference not set to an instance of an object
InputPromptUI.ControllerFocusedCallback (BaseController controller) (at <be47d1b3a1f141c5b07016958cd3559d>:0)
ActionDelegateOverride.Invoke[T] (ActionDelegate`1[T] actionDelegate, T arg) (at <be47d1b3a1f141c5b07016958cd3559d>:0)
UIFocusPiece.Focus (BaseController controller) (at <be47d1b3a1f141c5b07016958cd3559d>:0)
InitPromptControllerPieceOnEnable.OnEnable () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
UnityEngine.GameObject:SetActive(Boolean)
EnableByLevelName:ToggleObjects()
EnableByLevelName:OnEnable()


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


INIT: loading game file...


INIT: Save game loaded...


Found 0 old Ids and have updated them, out of potential 326 invalidated IDs


LOADING NEW LEVEL: Transitioning to TravelScene


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Passthroughs are NOT merged!


Passthroughs ARE now merged


SerializationID is blank or null. Data will not be saved.


Updating Steam rich presence to #BOAT_HUGE_PRESENCE_ID


FINISHED LOADING LEVEL


Passthroughs ARE now merged


LOADING NEW LEVEL: Transitioning to StartMenu


Passthroughs are NOT merged!


Passthroughs are NOT merged!


Updating Steam rich presence to #BOAT_HUGE_PRESENCE_ID


FINISHED LOADING LEVEL


Attempted to quit game


Tried to Initialize the SteamAPI twice in one session!


NullReferenceException: Object reference not set to an instance of an object
ControllersManager.OnDestroy () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


Releasing render texture that is set to be RenderTexture.active!


NullReferenceException: Object reference not set to an instance of an object
GameUtil.get_MusicManager () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
SetDefaultMusicLoop.OnDisable () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


NullReferenceException
CameraController.AddDecayingCameraBound (CameraBounds cameraBound) (at <be47d1b3a1f141c5b07016958cd3559d>:0)
CameraController.RemoveFollowObject (CameraBounds cameraBounds) (at <be47d1b3a1f141c5b07016958cd3559d>:0)
CameraBounds.OnDisable () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
PlayerSyncCameraBounds.OnDisable () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


NullReferenceException: Object reference not set to an instance of an object
GameUtil.get_CurrencyManager () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
MainInventoryQuest.EvaluateQuest () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
QuestManager.OnQuestProgressChanged (BaseQuest quest) (at <be47d1b3a1f141c5b07016958cd3559d>:0)
ActionDelegateOverride.Invoke[T] (ActionDelegate`1[T] actionDelegate, T arg) (at <be47d1b3a1f141c5b07016958cd3559d>:0)
BaseQuest.NotifyQuestProgressChanged () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
MainInventoryQuest.OnInventoryChanged () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
ActionDelegateOverride.Invoke (ActionDelegate`1[T] actionDelegate) (at <be47d1b3a1f141c5b07016958cd3559d>:0)
Inventory.OnDisable () (at <be47d1b3a1f141c5b07016958cd3559d>:0)


Found 0 old Ids and have updated them, out of potential 326 invalidated IDs


DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


NullReferenceException: Object reference not set to an instance of an object
InputPromptUI.ControllerFocusedCallback (BaseController controller) (at <be47d1b3a1f141c5b07016958cd3559d>:0)
ActionDelegateOverride.Invoke[T] (ActionDelegate`1[T] actionDelegate, T arg) (at <be47d1b3a1f141c5b07016958cd3559d>:0)
UIFocusPiece.Focus (BaseController controller) (at <be47d1b3a1f141c5b07016958cd3559d>:0)
InitPromptControllerPieceOnEnable.OnEnable () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
UnityEngine.GameObject:SetActive(Boolean)
CheckControllerAssignation:OnEnable()
UnityEngine.GameObject:SetActive(Boolean)
EnableByLevelName:ToggleObjects()
EnableByLevelName:OnEnable()


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


NullReferenceException: Object reference not set to an instance of an object
InputPromptUI.ControllerFocusedCallback (BaseController controller) (at <be47d1b3a1f141c5b07016958cd3559d>:0)
ActionDelegateOverride.Invoke[T] (ActionDelegate`1[T] actionDelegate, T arg) (at <be47d1b3a1f141c5b07016958cd3559d>:0)
UIFocusPiece.Focus (BaseController controller) (at <be47d1b3a1f141c5b07016958cd3559d>:0)
InitPromptControllerPieceOnEnable.OnEnable () (at <be47d1b3a1f141c5b07016958cd3559d>:0)
UnityEngine.GameObject:SetActive(Boolean)
EnableByLevelName:ToggleObjects()
EnableByLevelName:OnEnable()


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


GameUtil.ControllersManager is NULL


INIT: loading game file...


INIT: Save game loaded...


Found 0 old Ids and have updated them, out of potential 326 invalidated IDs


LOADING NEW LEVEL: Transitioning to TravelScene


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.


Passthroughs are NOT merged!


Passthroughs ARE now merged


SerializationID is blank or null. Data will not be saved.


Updating Steam rich presence to #BOAT_HUGE_PRESENCE_ID


FINISHED LOADING LEVEL


ItemData must be instantiated using the ScriptableObject.CreateInstance method instead of new ItemData.


CookingProperties must be instantiated using the ScriptableObject.CreateInstance method instead of new CookingProperties.


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Coroutine 'AutoTurnOff' couldn't be started because the the game object 'Switch' is inactive!


Passthroughs are NOT merged!


Passthroughs ARE now merged


Passthroughs ARE now merged


